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Edit: mediaelement-migrate.js
/* global console, MediaElementPlayer, mejs */ (function ( window, $ ) { // Reintegrate `plugins` since they don't exist in MEJS anymore; it won't affect anything in the player if (mejs.plugins === undefined) { mejs.plugins = {}; mejs.plugins.silverlight = []; mejs.plugins.silverlight.push({ types: [] }); } // Inclusion of old `HtmlMediaElementShim` if it doesn't exist mejs.HtmlMediaElementShim = mejs.HtmlMediaElementShim || { getTypeFromFile: mejs.Utils.getTypeFromFile }; // Add missing global variables for backward compatibility if (mejs.MediaFeatures === undefined) { mejs.MediaFeatures = mejs.Features; } if (mejs.Utility === undefined) { mejs.Utility = mejs.Utils; } /** * Create missing variables and have default `classPrefix` overridden to avoid issues. * * `media` is now a fake wrapper needed to simplify manipulation of various media types, * so in order to access the `video` or `audio` tag, use `media.originalNode` or `player.node`; * `player.container` used to be jQuery but now is a HTML element, and many elements inside * the player rely on it being a HTML now, so its conversion is difficult; however, a * `player.$container` new variable has been added to be used as jQuery object */ var init = MediaElementPlayer.prototype.init; MediaElementPlayer.prototype.init = function () { this.options.classPrefix = 'mejs-'; this.$media = this.$node = $( this.node ); init.call( this ); }; var ready = MediaElementPlayer.prototype._meReady; MediaElementPlayer.prototype._meReady = function () { this.container = $( this.container) ; this.controls = $( this.controls ); this.layers = $( this.layers ); ready.apply( this, arguments ); }; // Override method so certain elements can be called with jQuery MediaElementPlayer.prototype.getElement = function ( el ) { return $ !== undefined && el instanceof $ ? el[0] : el; }; // Add jQuery ONLY to most of custom features' arguments for backward compatibility; default features rely 100% // on the arguments being HTML elements to work properly MediaElementPlayer.prototype.buildfeatures = function ( player, controls, layers, media ) { var defaultFeatures = [ 'playpause', 'current', 'progress', 'duration', 'tracks', 'volume', 'fullscreen' ]; for (var i = 0, total = this.options.features.length; i < total; i++) { var feature = this.options.features[i]; if (this['build' + feature]) { try { // Use jQuery for non-default features if (defaultFeatures.indexOf(feature) === -1) { this['build' + feature]( player, $(controls), $(layers), media ); } else { this['build' + feature]( player, controls, layers, media ); } } catch (e) { console.error( 'error building ' + feature, e ); } } } }; })( window, jQuery );